Welcome to James Kemp's Wiki

This is a collaborative web platform that allows people to edit1) the web pages to provide additional content for some of the stories I have written and the roleplaying games that I am involved in, whether as a player or GM.

There are several namespaces operating slightly different wiki subjects. These are, in no particular order:

  • Skyss - Story Background - a fantasy novel I wrote for NaNoWriMo 2016.
  • Perfects - background for the near future story and some police roleplaying that I ran in that universe
  • Theocracy of Daprav - A D&D campaign that I ran with Glasgow University Games Society around 2002-3.
  • Jim Wallman's Universe - a roleplaying by e-mail campaign that I play in, this is an unofficial wiki and none of it is canon unless Jim says it is.
    • Interstellar Freelance Unlimited - subset of the Universe pages covering the activities of a mercenary company that we are currently roleplaying every Full Moon.
    • Earth Imperium pages. These cover the activities of the Government of the Solar republic (aka Earth Empire) in Jim's Humanity Will Prevail campaign, including the Earth Imperium News Items.
    • Free Worlds Alliance - covering the activities of another emerging polity in the Humanity Will Prevail campaign. Mostly contributed by Eric Moroney.
    • Universe Background - page collecting the various bits of background info that have come up in various e-mail discussions for the campaigns set in Jim Wallman's Universe.

Comments and complaints to me at webmaster@full-moon.info please.

James Kemp

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Recent Additions

MYSTERY

This page details the military forces in the MYSTERY system. It is structured as lists at key dates, in reverse chronological order. Minor changes between key dates are annoted as appropriate.

As at 3213.225 [T113] - following withdrawal of Venerian forces

On Ground

Second Humanity Division of First Humanity Corps (contracted to IFF)

Close Orbit

Centauri Fleet (contracted to IFF)

  • 2 ALSI
  • 1 CAI
  • 1 C5
High Orbit

SSRN 11th Fleet

  • 2 CVI
  • 1 BBI
  • 1 CAI (Martian)
Outer System Security

4 detachments conducting security at 4 known sites

  • Det 1 - CLI (SSRN)
  • Det 2 - DDI (MSN)
  • Det 3 - CLI (SSRN)
  • Det 4 - DDI (MSN)
MYSTERY M25

MSN 2nd Strategic Fleet - deployed to MYSTERY under JAC orders to protect major Forerunner site from Roach attack (arr T111).

  • 2 DDI
  • 3 CAI
  • 3 BBI
  • 4 CVI
  • 2 ALSI (+ GFD)
  • 3 LSSI
Other vessels
  • 1 LSSI (SSRN) - Close orbit MYSTERY III acting as Orbital through which all shuttles to and from surface must cycle.
  • 1 LSSI (MSN) - logs support to vessels in system (regardless of nationality)
  • 1 SII (MSN) - MSS Outreach arrived 3213.000 - at the disposal of the IFF
  • 1 SII (RNVN) - arrived 3213.236 - at the disposal of the IFF

As at 3212.167 [T104] - conclusion of the in-system agreement

The following is based on ANNEX D of the agreed “In System Force Structure, Military”

On Ground

Second Humanity Division of First Humanity Corps (contracted to IFF)

Close Orbit

Centauri Fleet (contracted to IFF)

  • 2 ALSI
  • 1 CAI
  • 1 C5
High Orbit

SSRN 11th Fleet

  • 2 CVI
  • 1 BBI
  • 1 CAI (Martian)
Outer System Security

4 detachments conducting security at 4 known sites

  • Det 1 - CLI (SSRN), DDI (MSN) (withdrawn 3213.100 to recce potential Roach target)
  • Det 2 - DDI (MSN), DDI (RNVN)
  • Det 3 - CLI (SSRN), DDI, RNVN)
  • Det 4 - CLI (RNVN), DDI (MSN)
Other vessels
  • 1 LSSI (SSRN) - Close orbit MYSTERY III acting as Orbital through which all shuttles to and from surface must cycle.
  • 1 LSSI (MSN) - logs support to vessels in system (regardless of nationality)
  • 1 DDI (MSN) - M25 for comms relay (withdrawn 3213.100 to recce potential Roach target)
  • 1 SSI (MSN) - in-system survey (withdrawn 3213.100 to recce potential Roach target)
  • 1 SSI (MDFN) - attached to IFF

MDF Historical Documentation Fleet Bastet - 2xCVI, 2xBBI, 3DDI, TPTI, GFD, 2xLSSI (departed some time after T108)

9 Dec 2012 08:28 · cornelius
this page is a game resource for Jim Wallman's Humanity Will Prevail play by e-mail game. None of the material on this domain is canon unless Jim says so.

Odyssey Mission

3201 - ESS Odyssey returned from the centre of the Galaxy. Evidence of another sentient civilisation in the Galaxy was confirmed.

Operation Boldly Go

Operation Boldly Go was a pan-human operation to explore the centre of the universe and in particular to find the source of the transmissions detected on the Odyssey mission.

A multi-polity joint mission to investigate possible alien transmissions originating some 2HY (around 2,500 lightyears) away was despatched on new years day 3203.

As the ships approached the operational area they monitored the transmissions as they dropped out of hyperspace for navigational purposes, and sent back interim reports indicating that all was well with them so far.

The original transmissions clearly were of a broadcast nature and as we know the first transmission recorded in human space were at least 2,500 years old, possibly much older at the time they were positively verified.

As the Boldly Go mission has closed the range the composition of the transmissions gradually changed and their intensity reduced. They became harder to detect and mostly in the microwave frequency range, indicating the use of tight beams for communications. Wide-band broadcast transmissions pretty much died out about 1,500 light years out.

On arrival in the vicinity of their destination, the Boldly Go team identified an alien civilisation. See the Progress Reports for more details.

The team returned intact to Human space and arrived back at SOL on 3208.265.

Operation Second Sight

Operation Second Sight is a follow-up mission to the Boldy Go civilisation, launched by the Republic of New Venus and including some invited MAFC scientists. The MAFC is also supplying SV support to this mission.

The RNV sent two SSXI Interstellar Survey Vessels. The first arrived 3206.201 and exchanged some personnel with the Boldly Go mission. It was due to begin the return journey on 3211.181. By that time the second SSXI should be on station to replace it, this being due to have arrived around 3211.150.

Data from the mission is being passed to the Venerian Institute for Alien Studies (VIAS) in the first instance.

During this time, human visitors (in AMI) have been observed.

Operation Third Kind

Operation Third Kind is a Venerian follow-up mission.

Interstellar Forerunner Foundation

An inter-polity academic group dedicated to sharing research on Forerunners.

19 Jan 2012 21:18 · james

Forerunners

One of the long running plot threads in Jim's universe is that there was a mysterious alien forerunner species that inhabited a lot of the systems that humans have spread out to (well all of them as far as we can tell). To investigate this humanity has combined efforts to create the Interstellar Forerunner Foundation.

19 Jan 2012 21:02James Kemp
19 Jan 2012 21:02 · james

Other Games

These are the games that don't seem to belong to another sensible grouping.

Kim's Game

Props: A variety of small items, a tray, a tea towel to cover up the tray, some paper and pencils.

Time: About 5-10 minutes depending on how long you give the Beavers to remember the items.

Instructions: to quote Baden Powell himself “The Scoutmaster should collect on a tray a number of articles - knives, spoons, pencil, pen, stones, book and so on - not more than about fifteen for the first few games, and cover the whole over with a cloth. He then makes the others sit round, where they can see the tray, and uncovers it for one minute. Then each of them must make a list on a piece of paper of all the articles he can remember… The one who remembers most wins the game.”

Comments: This is the famous game from Rudyard Kipling's story '//Kim//'.

A variant is instead of getting the observers to write things down is to remove an item and get the beavers to spot what is missing.

Sweeties

Props: Some small plates (one per group) and some packets of different sweets (dolly mixtures, skittles, jelly beans or similar)

Time: About five minutes.

Instructions: Beavers need to be split into groups of about 4-6. Each group gets a paper plate with about five or six small sweeties on it. They all need to be distinguishable, so things like smarties, skittles, dolly mixtures etc are good. One beaver sits with his back to the group and the others quietly choose a sweetie on the plate. When they've done this the other beaver turns round and eats the sweeties one by one. If they tough the choosen sweetie then the other Beavers yell “STOP!” and that is the last sweetie they get to eat. The plate is then replenished and the next Beaver takes their turn as the 'eater'.

Comments: A perfect game to play just before sending the beavers home…

Fill A Minute

Props: None required, although a kitchen timer could be useful for the more outgoing members…

Time: about a minute per performer (although it can be used as a random filler with volunteers)

Instructions: Everyone has something that they can do to entertain the group, for about a minute. It could be telling jokes, singing a song, performing a magic trick, some acrobatic showing off or even a skit with a friend (if they've been expecting this). It could even be 'tell us about…'

Comments: This can either be an organised session where everyone has to take a turn, starting with volunteers and working on to the shyer members of the colony, or it could be used as a random filler between activities or on a walk. If Beavers don't know what to do you might want to prompt them with something you know they know about, most small boys will talk excitedly about something…

13 Jan 2012 21:50 · james
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