Welcome to James Kemp's Wiki

This is a collaborative web platform that allows people to edit1) the web pages to provide additional content for some of the stories I have written and the roleplaying games that I am involved in, whether as a player or GM.

There are several namespaces operating slightly different wiki subjects. These are, in no particular order:

  • Skyss - Story Background - a fantasy novel I wrote for NaNoWriMo 2016.
  • Perfects - background for the near future story and some police roleplaying that I ran in that universe
  • Theocracy of Daprav - A D&D campaign that I ran with Glasgow University Games Society around 2002-3.
  • Jim Wallman's Universe - a roleplaying by e-mail campaign that I play in, this is an unofficial wiki and none of it is canon unless Jim says it is.
    • Interstellar Freelance Unlimited - subset of the Universe pages covering the activities of a mercenary company that we are currently roleplaying every Full Moon.
    • Earth Imperium pages. These cover the activities of the Government of the Solar republic (aka Earth Empire) in Jim's Humanity Will Prevail campaign, including the Earth Imperium News Items.
    • Free Worlds Alliance - covering the activities of another emerging polity in the Humanity Will Prevail campaign. Mostly contributed by Eric Moroney.
    • Universe Background - page collecting the various bits of background info that have come up in various e-mail discussions for the campaigns set in Jim Wallman's Universe.

Comments and complaints to me at webmaster@full-moon.info please.

James Kemp

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The Theocracy of Daprav

The Theocracy of Daprav is a human state run by its priesthood. The country is mostly farmland and is very fertile. Most of the population lives in small villages which can be found every three to five miles or so. There are small towns every twenty to thirty miles which act as administrative centres for the surrounding villages.

All administration is done by clerics and the church employs a large number of people in a variety of roles. There is some private enterprise but this is limited as the economy doesn't use cash. Instead each person has a resource allocation some of which they can use to exchange for goods or services. Everyone carries an ID chit which allows them to access Church run stores to replace lost/damaged equipment and to get accommodation for the night when they are travelling.

As one would expect in a well run economy like that of Daprav, vagrants and poor people are non-existent. Everyone is well looked after (and in times of dearth the priests use their miracles to feed everyone).

One of the most popular recreational activities is playing Stoolball which is a fast-paced contact sport played by teams of seven paddle-wielding sportsmen. It can get quite violent, although injuries are healed by magic during the game.

Mage magic is frowned upon and the people would shun anyone that tries to use it. That's assuming that they could tell the difference between it and a God-given miracle. None of the PCs has ever come into contact with a mage or sorceror.

The Northern border has nomad barbarians, but this is nothing compared to the depredations of the bandits in the south. It is necessary to station troops in the south to deal with the bandits, which isn't necessary in the North. Outlanders are rare in the state and are usually confined to enclaves in the major towns where all trade is conducted. Those that manage to penetrate into the interior tend to be escorted firmly back to where they belong.

The PCs come from the coastal districts to the North of the Theocracy. So far none of them have had any direct contact with outlanders.

d M Y H:i · james

Murder! - Part 2

Previous part

The patrol go to the main Watch House and report that they have some information about the previous night's murder.

They are shown in to see Sergeant Harrison who is in charge of the investigation to catch the murderer. Harrison is in his 40s and is quite fit looking with very short iron grey hair. At the point when they enter his room he is sitting at his desk eating breakfast, a pastry, and drinking coffee. There is a cigar that has gone out in an ash-tray on his desk. The room is about 15 feet on each side with a window looking out on the city. There is the desk, a meeting table, half a dozen chairs a couple of cupboards and a filing cabinet. On every available surface there are piles and piles of papers, including on the floor. Many of them are in battered cardboard folders, some held together with linen tape others relying on the weight of the files above them to keep them closed.

Harrison isn't particularly friendly and quizzes them about why they have appeared in his office. Gregory explains that they were witnesses, almost, to a murder the previous evening. Harrison softens and asks them what they know. Gregory tells the story. Once he has finished Harrison tells them that this is not the first murder, in fact it is the seventh in the last eighteen months and that the Watch, specifically Harrison, has no idea who is behind them.

The patrol offer to help Harrison by looking over the evidence he has so far just in case thy can spot any links. Harrison sneers slightly but gestures to one of the piles of papers and says that they are welcome to read through, but that they mustn't remove any of it from the building. Melody gave Sgt Harrison the original footprint after copying it.

From the papers it becomes apparent that all the murders were committed on foogy nights. The shortest time lapse between the murders is 3 weeks and the longest 6 months. None of the murders took place within three days either side of a Full Moon. All the victims were non-native sailors, none were robbed and all had their larynx ripped out. Two of them were found with their trousers round their ankles. All were on the waterfront and slightly off the main thoroughfare. They were all from different ships.

After gathering this information from the files the group went to the library to check the weather records. Fog is prevalent in the Spring & Autumn with occasional fogs in winter. The previous night's fog was unusually late, the previous murder had been eight weeks earlier. There had been four foggy nights since then, two immediately following the murder and one on the Full Moon. The last being the night before.

Read on...

d M Y H:i · james

Murder! - Part 3

Previous part

After reviewing the evidence the patrol decide that they need to find out more about the footprint. So they take it down to the Bureau of Shoes (Office of Procurement, Footwear Directorate). Unfortunately the office is closed for the night.

→ Read more...

d M Y H:i · james

Murder! - Part 4

After an evening of constructive facilitation of the investigation the patrol meet up to discuss their remaining suspects. They decide to look at the people inside the Ministry of Internal Affairs first, because if they can rule them out they can enlist support to make their investigation official. It will need careful handling, so the first thing is to get Gregory close enough to decide whether or not they look enough like the person he saw leaving the murder scene.

→ Read more...

d M Y H:i · james
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