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Bounce Into Action: Morale @rules:wargames:universe
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modifiers, to determine whether or not units will do what the player wants when the situation becomes ... ale has to be tested for more than one group then do so in the following order. * all attacking gro... strictions, carry on with whatever they wanted to do. | | morale -1 | Move no closer to seen enemy. ... om the same unit as the enemy. Destroyed vehicles do not count, although wounded/dead crew members do
Logs @rules:wargames:ww2
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Bounce into Action
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Morale @rules:wargames:ww2
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ale has to be tested for more than one group then do so in the following order. * all attacking gro... strictions, carry on with whatever they wanted to do. | | 3 to 6 | Move no closer to seen enemy. May ... om the same unit as the enemy. Destroyed vehicles do not count, although wounded crew members do if they are visible.
WW2 Company Actions
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====== WW2 Company Actions ====== This could do with a snappier title... I also need to properly orga... ===== Overview/Introduction ===== I would like to do a wargame that works with a team of players in th... ch raiding game]] as I know that those mechanisms do actually work. The bit that I want to get innovat
Bounce Into Action: Orders @rules:wargames:universe
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Bounce Into Action: Infantry @rules:wargames:universe
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cept officers) fight at this level if required to do so as infantry. At this level only basic weapons ... fficers) will fight at this standard if forced to do so in an infantry role. Militia infantry and GF n
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