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Bounce into Action
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==== Level of Resolution ===== This should be two-down from the main action level. The size of action ... s I am going to use a ten minute time slice. This doesn't mean that all that time will be used by units for moving, firing or doing anything else, it is merely a choreographic ab... a wide range of capability, although this is more down to specialist aircraft rather than great techno
Bounce Into Action: Infantry @rules:wargames:universe
7 Hits, Last modified:
low morale, the battle is as good as lost. **Douglas Haig** There is no substitute for boots on ... will fall into one of the categories below, if in doubt use the lower category. ^Category ^Definition... / should be upgraded to //Recruits// even if they don't get formal military training. | Around 50 peop... cept officers) fight at this level if required to do so as infantry. At this level only basic weapons
Bounce Into Action: Morale @rules:wargames:universe
6 Hits, Last modified:
modifiers, to determine whether or not units will do what the player wants when the situation becomes ... ale has to be tested for more than one group then do so in the following order. * all attacking gro... | Officer leading by example ((i.e. in sight and doing the same as the others in the group, only the ... strictions, carry on with whatever they wanted to do. | | morale -1 | Move no closer to seen enemy.
Morale @rules:wargames:ww2
6 Hits, Last modified:
ale has to be tested for more than one group then do so in the following order. * all attacking gro... | Officer leading by example ((i.e. in sight and doing the same as the others in the group, only the ... strictions, carry on with whatever they wanted to do. | | 3 to 6 | Move no closer to seen enemy. May ... om the same unit as the enemy. Destroyed vehicles do not count, although wounded crew members do if th
WW2 Company Actions
5 Hits, Last modified:
====== WW2 Company Actions ====== This could do with a snappier title... I also need to properly orga... ===== Overview/Introduction ===== I would like to do a wargame that works with a team of players in th... tion ===== As always I follow the maxim of '//two down//' so for a game where players are the platoon ... ch raiding game]] as I know that those mechanisms do actually work. The bit that I want to get innovat
Bounce Into Action: Firing @rules:wargames:universe
5 Hits, Last modified:
ecial Forces | -4 | |Each turn aiming((first turn doesn't count, only for SLA2/3 armed troops)) | +1 |... n a danger zone the more likely it is to get shot down. Aircraft fall into two groups, those that can ... . This also applies to any fast aircraft that are dogfighting outside the ground force area. ==== Re... hit number then the aircraft is immediately shot down, otherwise it is damaged. ^ AD System ^ Range
Logs @rules:wargames:ww2
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Bounce Into Action: Orders @rules:wargames:universe
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Bounce Into Action: Rules for Company Sized actions @rules:wargames:universe
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==== Level of Resolution ===== This should be two-down from the main action level. The size of action
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