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Bounce into Action
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ookup table with a set of factors and some way of working out how long it will take. Shuttles should b... tc). ===== Time slice ===== For the purpose of working out all the other times in the rules I am goin
WW2 Company Actions
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roduction ===== I would like to do a wargame that works with a team of players in the key appointments i... at I want is a game that captures some of the teamwork involved in battles and also shows the importance... ame]] as I know that those mechanisms do actually work. The bit that I want to get innovative with here ... rs down prior to the other side moving. See the detailed sections for more on how this ought to work.
Bounce Into Action: Firing @rules:wargames:universe
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ea. ==== Resolution ==== Once the hit number is worked out roll the hit number or less on the dice to
Bounce Into Action: Rules for Company Sized actions @rules:wargames:universe
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Wallman. ===== Credits ===== Most of the design work has been by James Kemp, with significant input from Jim Wallman on how the Universe works and also on streamlining it a bit. Initial play
Bounce Into Action: Morale @rules:wargames:universe
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Bounce Into Action: Orders @rules:wargames:universe
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648382" ==== Posture ==== Within the orders framework each of the stands controlled by a player must be
Bounce Into Action: Infantry @rules:wargames:universe
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ee the [[morale]] section for details on how this works. Basic morale factors for infantry depend on t
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