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Bounce Into Action: Rules for Company Sized actions
4 Hits, Last modified:
o hours playing time to a decisive finish) * it should cope with orbital and air activity in support of the ground action * it should cope with things too big for ‘Starship Soldier’ a... tent with both rulesets * logistics and morale should have an appropriate impact * it needs to suppo... n two each) ===== Level of Resolution ===== This should be two-down from the main action level. The size
Bounce Into Action: Morale
4 Hits, Last modified:
en tested once for a particular condition then it should not be tested again for that group. ==== Group ... any of the following conditions apply then morale should be tested: * two or more casualties((note that ... and combat Roll 1d6 for each((i.e. the same roll should be applied to all co-located stands, modifiers ma... ea) or by indirect fire or grenades. Generally it should represent a greater danger to the figures than th
Bounce Into Action: Infantry
3 Hits, Last modified:
survive sufficient actions to become //Seasoned// should be upgraded to //Recruits// even if they don't ge... f training others. | All special forces soldiers should be based in pairs, except officers and NCOs who should be singly based. Crew served weapons are individua
Bounce Into Action: Orders
2 Hits, Last modified:
nit must have a set of orders to carry out. These should not usually change every game turn. They should also have a posture which may well change from turn to tu
Bounce Into Action: Firing
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may be capable of more than one speed, if so this should be specified when their posture is chosen. The
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