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rules:clwg [16 Mar 2007 12:27] – james | rules:clwg [22 Sep 2008 22:29] – james |
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===== About CLWG ===== | ===== About CLWG ===== |
Despite the 'wargames' in the title the group runs and plays a host of different political and economic games as well. The group is very much activist focused, and has a far higher level of participation than most groups do. Partly this is down to the requirement on membership that each member must write at least one article for MilMud (the club newsletter) and put on at least one game each year. | Despite the 'wargames' in the title the group runs and plays a host of different political and economic games as well. The group is very much activist focused, and has a far higher level of participation than most groups do. Partly this is down to the requirement on membership that each member must write at least one article for MilMud (the club newsletter - [[:clwg:milmud]]) and put on at least one game each year. |
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I've been a member of CLWG since, I think, 1994 or 1995. I do know that it was the Spring games weekend following the megagame "Death of Fascism" when I joined, but I'm not too sure of the actual date. In the just over ten years I've been in the group I've been the admin officer, games organiser and milmud editor. I'm pretty sure I've done at least two terms in each of those posts, but again I haven't been counting. I've also designed and run a fair number of games, some of which I still have the rules/briefings electronically (there were a few games and some design sessions that were done without pre-prepared briefings and never got written up effectively afterwards, so not everything is available). | I've been a member of CLWG since, I think, 1994 or 1995. I do know that it was the Spring games weekend following the megagame "Death of Fascism" when I joined, but I'm not too sure of the actual date. In the just over ten years I've been in the group I've been the admin officer, games organiser and milmud editor. I'm pretty sure I've done at least two terms in each of those posts, but again I haven't been counting. I've also designed and run a fair number of games, some of which I still have the rules/briefings electronically (there were a few games and some design sessions that were done without pre-prepared briefings and never got written up effectively afterwards, so not everything is available). |