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Bounce Into Action: Firing @rules:wargames:universe
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d force area. ==== Resolution ==== Once the hit number is worked out roll the hit number or less on the dice to hit the aircraft. If the dice roll is less than a quarter of the hit number then the aircraft is immediately shot down, other... Air to Air Missile | 20 Km | 1d10 | Misses if hit number below min roll | | ManPAD | 10 Km | 2d6 | Misses if hit number below min roll | | Multi-Cannon | 2 Km | 2d6 | M
Bounce Into Action: Morale @rules:wargames:universe
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** ===== Overview ===== Every unit has a morale number. This is determined in advance of the game and th... s roll 1d6 and roll less than the modified morale number to be successful. This is only tested when one ... rse) | -1 | Enemy in HMA/APC | -1 | | Visibly outnumbered (i.e. more enemy than friends in view) | -1 | ... Morale ^ | 3+ over | Attack the enemy. | |morale number or more | No restrictions, carry on with whatever
Bounce Into Action: Infantry @rules:wargames:universe
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Armour (HMA). Each infantry group (stand) has a number of characteristics that determine how it fights t... lso have a morale rating which will be the target number for morale rolls when required. Lastly the level ... rience in the table below to get the basic morale number that the factors are applied to. ^Training ^Raw
Logs @rules:wargames:ww2
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ittle into some general natures. Also the precise number of rounds will not be tallied, each stand will be
Bounce into Action
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==== Air assets ==== These should be very few in number. Each aircraft or shuttle should be individually
Morale @rules:wargames:ww2
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t (walking wounded or worse) | +1 | | Visibly outnumbered (i.e. more enemy than friends in view) | -1 |
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