. If you want to come to the game please let me know by e-mail in advance if you are not already a CLWG member. Over the next couple of days I expect to ... conflict zone. Of necessity hugely simplified and not covering the full depth, but sufficient for an o... explore why people become insurgents (or perhaps not).
Most of the players will be tribal elders lea
powerful ethnic group, the Pashtun (or Pakhtun in northern Pakhtu dialects), is composed of many peopl... t, southward from Nuristan, across the south, and northward along the Iranian border almost to Herat. ... curred in response to political expediency and economic opportunities.
===== Language & Culture =====... ities. It contains sets of values pertaining to honor (namuz), solidarity (nang), hospitality, mutual
ttle.
The Taliban emerged in the early 1990s in northern Pakistan following the withdrawal of Soviet... nd violence in the country has returned to levels not seen since 2001.
Their retreat earlier this de
ns and plays a host of different political and economic games as well. The group is very much activist... ember of CLWG since, I think, 1994 or 1995. I do know that it was the Spring games weekend following t... egagame "Death of Fascism" when I joined, but I'm not too sure of the actual date. In the just over te... d never got written up effectively afterwards, so not everything is available).
===== Games in Progr
hen used, with modifiers, to determine whether or not units will do what the player wants when the sit... ed once for a particular condition then it should not be tested again for that group.
==== Group mor... ale should be tested:
* two or more casualties((note that casualties are individual hits, not lost stands)) (or 25% of group if more than eight members)
ed and placed on the table top even when there is no direct line of sight to enemy ground forces.
==... a choreographic abstract to allow all the bits to notionally fit together.
===== Technology =====
There is a huge gulf between the most and least able. ... o the well armoured hover tank that can largely ignore ground conditions, move at road speeds across c
tionary Vehicle | +2 |
|Recruits/Civilians | -2 | non-tactical | +1 |
==== Weapon Range Bands ====
... Air to Air and Surface to Air. Orbital to Air is not allowed except for //very slow// aircraft.
The... of an aircraft being hit depends on its speed, manoeuvrability and loiter time. The modifier for each... y Slow | 4 | 0 | 2 | 4 |
==== Aircraft Manoeuvrability ====
Like speed there are three versi
is as good as lost.
**Douglas Haig**
There is no substitute for boots on the ground when it comes ... ^Definition ^Stand Size |
^Civilian | Those with no formal military training, or less than required t... military training. | Around 50 people per stand, not very flexible, no officers or crew served weapons. |
^Recruits | A minimum of 40 days training in ba
t have a set of orders to carry out. These should not usually change every game turn. They should also... o Contact | Unit will advance tactically onto the nominated position even if fired upon by the enemy, ... | Advance | Unit will advance tactically onto the nominated position or until they come under effectiv... fight at medium range.|
| Travel | Unit will move non-tactically to a specified point. Likely to retir
ed once for a particular condition then it should not be tested again for that group.
==== Group mor... ale should be tested:
* two or more casualties((note that casualties are individual hits, not lost stands)) (or 25% of group if more than eight members)... ore ^ Resulting Individual Morale ^
| 7 or over | No restrictions, carry on with whatever they wanted
try actions.
* [[:rules:wargames:universe]] - another work in progress on doing a set of rules that... Wallman's 'Starship Soldier' and 'Plan A'. i.e. another set of company level rules in an SF environme