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Bounce Into Action: Orders @rules:wargames:universe
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Bounce Into Action: Morale @rules:wargames:universe
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in the following order. * all attacking groups first from biggest to smallest * all defending groups... wing conditions apply: * coming under fire for first time * attempting to enter enemy position * first-time in hand to hand combat Roll 1d6 for each((i.
Logs @rules:wargames:ww2
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Morale @rules:wargames:ww2
3 Hits, Last modified:
in the following order. * all attacking groups first from biggest to smallest * all defending groups... wing conditions apply: * coming under fire for first time * attempting to enter enemy position * first-time in hand to hand combat Roll 2d6 for each((i.
Bounce Into Action: Firing @rules:wargames:universe
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) | +1 | Special Forces | -4 | |Each turn aiming((first turn doesn't count, only for SLA2/3 armed troops)... sses rather than loiter. Fast aircraft on their first pass get -2 to being hit by air defence. On any s
Bounce Into Action: Infantry @rules:wargames:universe
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ntary weapons handling, this is equivalent to the first phase of basic training most western soldiers go
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