room the players form a circle with their chairs, all facing inwards and with enough room for the guess... lso needs to be a bit of banter going on. This is all cover for the whistle to be pinned to the back of
ombination of //Plan A// and //Starship Soldier// all of which were written by Jim Wallman.
===== Cre... at, Mukul Patel, John Rutherford & Jim Wallman.
All errors to be blamed on James Kemp.
===== Design... bia-playsheet-vb3a-jmk.pdf|playsheet}} as a PDF - all you really need to play
* The {{rules:wargames:universe:070830-biacorerules-vb3-jmk.pdf|full rules}} (all 15 pages so far) also as a PDF
one group then do so in the following order.
* all attacking groups first from biggest to smallest
* all defending groups second from biggest to smallest
... for each((i.e. the same roll should be applied to all co-located stands, modifiers may differ)) individual/stand or group (i.e. a group all inhabiting the same space). Modify the dice roll
vidually represented.
==== Ground Vehicles ====
All fighting [[:rules:wargames:universe:vehicles|vehi... ble in terms of firepower.
==== Commanders ====
All commanders should be individual figures to allow ... = Time slice =====
For the purpose of working out all the other times in the rules I am going to use a ten minute time slice. This doesn't mean that all that time will be used by units for moving, firin
ction: Firing ======
===== Infantry Firing =====
All infantry firing, except Small Arms Air Defence (s... then pilot ability, speed, or highest die roll if all factors are identical.
===== Air to Ground Atta
protected it is from fire.
===== Training =====
All troops will fall into one of the categories below... basic training most western soldiers go through. All non-infantry Militia (except officers) fight at t... rofessional armies will get in the modern period. All non-infantry GF (except officers) will fight at t... aponry is required to hit this level of training. All GF Infantry are of this standard which also allow
rship |
===== declare Air Defence targets =====
All units with an '//Air Defence//' posture must decl... er.
===== declare Air to Surface targets =====
All units with a '//Ground Attack//' posture must sho
one group then do so in the following order.
* all attacking groups first from biggest to smallest
* all defending groups second from biggest to smallest
... for each((i.e. the same roll should be applied to all co-located stands, modifiers may differ)) individual/stand or group (i.e. a group all inhabiting the same square). Modify the dice roll
n for
other players and to abide by the rules. All players should conduct themselves in
a discipl... nner, demonstrating courtesy and sportsmanship at all times,
irrespective of how competitive they ma... game using offset squares and individual figures. All the rules you need to play fit on a single side o