Table of Contents

Rules of Hospitality

The rules of hospitality are a foundational pillar of civilised behaviour within the Grand Duchy of Dael Riata. These customary laws apply across all social strata, though the burden of generosity increases significantly for the nobility and those higher in the social hierarchy.

Formalities of Hosting

The offering and receiving of hospitality are governed by strict protocols to ensure the safety and dignity of both parties:

Expectations and Obligations

While there is a general expectation that hospitality will be provided—especially since most of the country lacks formal inns—it is not an absolute requirement.

Grounds for Refusal

A host may legitimately refuse a traveller under specific conditions:

Conduct of the Guest

A guest is under a sacred obligation to “keep the peace” while under a host's roof.

Fugitives and Pursuit

If a guest is a fugitive and their pursuers arrive, the host is expected to remain strictly neutral. The host should not shelter the guest from the pursuers, nor should they actively hand the guest over. The proper etiquette is for the host to insist the guest leaves immediately, though a good host will not mention the guest's presence to the pursuers. Guests should ideally leave early enough to reach another host before sunset.

Historical Breaches

The violation of these rules is considered a grave offense, often leading to deep-seated resentment and civil unrest.