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        <dc:date>2007-06-21T16:28:46+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Bounce into Action</title>
        <link>http://www.full-moon.info/doku.php/rules/wargames/universe</link>
        <description>Bounce into Action

This is a provisional title for a series of games set in Jim Wallman&#039;s universe for medium to small actions involving infantry, vehicles, air and space assets. 

Bounce Into Action: Rules for Company Sized actions

design criteria

	*  quick battles (about two hours playing time to a decisive finish)</description>
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        <dc:date>2007-03-20T14:16:07+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>The Three Estates</title>
        <link>http://www.full-moon.info/doku.php/rules/1689/convention/strucuture</link>
        <description>The Three Estates

The members were collectively referred to as the Three Estates (Middle Scots Thrie Estaitis), or &#039;community of the realm&#039; (tres communitates), composed of:

	*  the first estate of prelates (bishops and abbots)
	*  the second estate of lairds (dukes, earls, parliamentary peers and lay tenants-in-chief)
	*  the</description>
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        <dc:date>2009-09-15T18:44:35+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Awa&#039; to the Hills</title>
        <link>http://www.full-moon.info/doku.php/rules/clwg/1689/battles</link>
        <description>Awa&#039; to the Hills

This game is about the Highland campaign of Viscount Dundee, King James VII&#039;s second in command of the Army of Scotland in 1689. Unhappy with the Scots Parliament&#039;s declaration that James VII had forfeited his Crown Viscount Dundee returned home to his heavily pregnant wife at Dudhope just north of Dundee. After a few weeks he had gathered about him some of his very loyal troop of Horse. They rode out to Dundee Law where he raised the royal standard of King James VII and decla…</description>
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        <dc:date>2007-04-01T20:49:39+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Orange or Lemon? - Game Mechanics</title>
        <link>http://www.full-moon.info/doku.php/rules/clwg/1689/rules</link>
        <description>Orange or Lemon? - Game Mechanics

Each complete game turn represents one day of the sitting of the Convention. Each of the phases represents a period of up to six hours. 

Turn Sequence

	*  Morning (i.e. before the Convention sits)
		*  Arriving/leaving Edinburgh</description>
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        <dc:date>2007-06-15T17:07:45+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Morale</title>
        <link>http://www.full-moon.info/doku.php/rules/wargames/ww2/morale</link>
        <description>Morale
The morale of the soldier is the greatest single 
factor in war. (Field marshal Sir Bernard Law Montgomery)
This is only tested when one of the conditions mentioned below is reached, once morale has been tested once for a particular condition then it should not be tested again for that group.</description>
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        <dc:date>2007-03-19T21:20:41+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Letter from Prince William of Orange to the Scottish Convention</title>
        <link>http://www.full-moon.info/doku.php/rules/clwg/1689/convention/william</link>
        <description>Letter from Prince William of Orange to the Scottish Convention

March 16, 1689

----------

This letter was presented to the Scottish Convention, March 16, 1689, by the Earl of Leven.

----------

My Lords and Gentlemen,

We are very sensible of the kindness and concern that many of your nation have evidenced towards us and our undertaking for the preservation of religion and liberty which were in such eminent danger. Neither can we in the least doubt of your confidence in us, after having seen…</description>
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        <dc:date>2007-03-24T21:32:54+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Archibald Campbell, 10th Earl of Argyll</title>
        <link>http://www.full-moon.info/doku.php/rules/clwg/1689/people/argyll</link>
        <description>Archibald Campbell, 10th Earl of Argyll

Offices Held

	*  Chief of Clan Campbell

Reputation

	*  Known as a staunch Williamite
	*  seeking to recover his father&#039;s estates and restore the Earldom of Argyll which was attainted when his father supported an uprising against King James VII in 1685.</description>
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        <dc:date>2007-06-15T17:04:13+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Wargames</title>
        <link>http://www.full-moon.info/doku.php/rules/wargames</link>
        <description>Wargames

The spirit of the wargame
&quot;Wargames are played, for the most part, without the supervision of an umpire. The 
 game relies on the integrity of the individual players to show consideration for
 other players and to abide by the rules. All players should conduct themselves in
 a disciplined manner, demonstrating courtesy and sportsmanship at all times,
 irrespective of how competitive they may be. This is the spirit of the wargame.&quot;</description>
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        <dc:date>2007-03-30T21:47:09+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Orange or Lemon? - General Briefing</title>
        <link>http://www.full-moon.info/doku.php/rules/clwg/1689/brief</link>
        <description>Orange or Lemon? - General Briefing

Recent Events

Towards the end of last year (1688) the wife of King James VII and II gave birth to a son. This brought home to those that he had upset with his toleration of Roman Catholics and Protestant dissenters that this policy would continue. Accordingly a number of English nobles and bishops invited his son-in-law, Prince William of Orange, to come to England and replace James as King</description>
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        <dc:date>2007-04-10T12:00:44+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Orange or Lemon?</title>
        <link>http://www.full-moon.info/doku.php/rules/clwg/1689/convention</link>
        <description>Orange or Lemon?

This is a working title for a game about the Scottish Parliament&#039;s convention in the Spring of 1689.  The game has been play-tested once at the 2007 CLWG Games Weekend, refinements to the game mechanisms  have been included on the relevant pages. More detailed specific player briefings</description>
    </item>
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        <dc:date>2010-09-05T22:40:27+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>The Pashtun Tribe</title>
        <link>http://www.full-moon.info/doku.php/rules/clwg/coin/pashtun</link>
        <description>The Pashtun Tribe

Tribes have existed for millennia in the area that is present-day Afghanistan. They emerged over centuries in various sections of the country, taking form along extended kinship lines. Led by councils of elders, tribes provided their members with protection, financial support, a means to resolve disputes, and punishment of those who had committed crimes or broken tribal codes of conduct.</description>
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        <dc:date>2007-08-30T22:23:46+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Bounce Into Action: Rules for Company Sized actions</title>
        <link>http://www.full-moon.info/doku.php/rules/wargames/universe/bia</link>
        <description>Bounce Into Action: Rules for Company Sized actions

This is a provisional title for a series of games set in Jim Wallman’s universe for medium to small actions involving infantry, vehicles, air and space assets. 

Its lineage is partly from On The Bounce</description>
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        <dc:date>2007-06-21T16:02:25+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Bounce Into Action: Firing</title>
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        <description>Bounce Into Action: Firing

Infantry Firing

All infantry firing, except Small Arms Air Defence (see below), uses 1d10 per stand firing. Officers (and other individually based figures) provide a positive modifier to a stand they are grouped with rather than an additional dice. If there are sufficient individually based figures in the same place to be the same size as a stand would be then they may fire collectively as if they were one stand.</description>
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        <dc:date>2007-06-21T15:45:16+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Bounce Into Action: Infantry</title>
        <link>http://www.full-moon.info/doku.php/rules/wargames/universe/infantry</link>
        <description>Bounce Into Action: Infantry
Once the mass of the defending infantry become possessed of low morale,
the battle is as good as lost.
**Douglas Haig**
There is no substitute for boots on the ground when it comes to winning battles and taking ground from the enemy. For this you need infantry.</description>
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        <dc:date>2007-06-21T17:30:54+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Bounce Into Action: Morale</title>
        <link>http://www.full-moon.info/doku.php/rules/wargames/universe/morale</link>
        <description>Bounce Into Action: Morale
The morale of the soldier is the greatest single 
factor in war. **(Field Marshal Sir Bernard Law Montgomery)**
Overview

Every unit has a morale number. This is determined in advance of the game and then used, with modifiers, to determine whether or not units will do what the player wants when the situation becomes difficult.</description>
    </item>
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        <dc:format>text/html</dc:format>
        <dc:date>2007-06-15T21:30:44+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Bounce Into Action: Orders</title>
        <link>http://www.full-moon.info/doku.php/rules/wargames/universe/orders</link>
        <description>Bounce Into Action: Orders

Issue Orders

Every unit must have a set of orders to carry out. These should not usually change every game turn. They should also have a posture which may well change from turn to turn as they carry out the orders. 

Orders can be changed only by a senior officer. So a platoon commander needs to be given orders by their own Company Commander and they in turn must give orders to their section commanders that are in line with the orders that they have been given.</description>
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        <dc:format>text/html</dc:format>
        <dc:date>2007-03-29T11:59:06+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>The Three Estates</title>
        <link>http://www.full-moon.info/doku.php/rules/clwg/1689/convention/structure</link>
        <description>The Three Estates

The members were collectively referred to as the Three Estates (Middle Scots Thrie Estaitis), or &#039;community of the realm&#039; (tres communitates), composed of:

	*  the first estate of prelates (bishops and abbots)
	*  the second estate of lairds (dukes, earls, parliamentary peers and lay tenants-in-chief)
	*  the</description>
    </item>
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