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        <dc:date>2007-03-24T21:32:54+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Archibald Campbell, 10th Earl of Argyll</title>
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        <description>Archibald Campbell, 10th Earl of Argyll

Offices Held

	*  Chief of Clan Campbell

Reputation

	*  Known as a staunch Williamite
	*  seeking to recover his father&#039;s estates and restore the Earldom of Argyll which was attainted when his father supported an uprising against King James VII in 1685.</description>
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        <dc:date>2011-12-31T23:22:42+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>The Other Side of the COIN</title>
        <link>http://www.full-moon.info/doku.php/rules/clwg/coin</link>
        <description>The Other Side of the COIN

Or what makes people become insurgents?

This is a game first played on Sunday 5th September 2010 at CLWG, and had a second outing on Saturday 1st October. It is due for a third run at CLWG on Sunday 1st January 2012.  If you want to come to the game please let me know by e-mail in advance if you are not already a CLWG member. Over the next couple of days I expect to post the rules and some of the general background briefing on this page (or at least as a link from he…</description>
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        <dc:date>2007-06-21T15:45:16+00:00</dc:date>
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        <title>Bounce Into Action: Infantry</title>
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        <description>Bounce Into Action: Infantry
Once the mass of the defending infantry become possessed of low morale,
the battle is as good as lost.
**Douglas Haig**
There is no substitute for boots on the ground when it comes to winning battles and taking ground from the enemy. For this you need infantry.</description>
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        <title>Wargames</title>
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        <description>Wargames

The spirit of the wargame
&quot;Wargames are played, for the most part, without the supervision of an umpire. The 
 game relies on the integrity of the individual players to show consideration for
 other players and to abide by the rules. All players should conduct themselves in
 a disciplined manner, demonstrating courtesy and sportsmanship at all times,
 irrespective of how competitive they may be. This is the spirit of the wargame.&quot;</description>
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        <dc:date>2007-03-20T14:16:07+00:00</dc:date>
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        <title>The Three Estates</title>
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        <description>The Three Estates

The members were collectively referred to as the Three Estates (Middle Scots Thrie Estaitis), or &#039;community of the realm&#039; (tres communitates), composed of:

	*  the first estate of prelates (bishops and abbots)
	*  the second estate of lairds (dukes, earls, parliamentary peers and lay tenants-in-chief)
	*  the</description>
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        <dc:date>2007-03-26T17:09:05+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Orange or Lemon? - Design Notes</title>
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        <description>Orange or Lemon? - Design Notes

Player Roles

Players would be the leaders of the two main factions plus a couple of other key protagonists (notably the catholic Duke of Gordon who was constable of Edinburgh Castle).

There is a four player version with one umpire that doesn&#039;t worry about the rabble rousing in the streets overmuch. It focusses on the deals being made in the Convention and the efforts of</description>
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        <dc:date>2010-09-05T22:40:27+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>The Pashtun Tribe</title>
        <link>http://www.full-moon.info/doku.php/rules/clwg/coin/pashtun</link>
        <description>The Pashtun Tribe

Tribes have existed for millennia in the area that is present-day Afghanistan. They emerged over centuries in various sections of the country, taking form along extended kinship lines. Led by councils of elders, tribes provided their members with protection, financial support, a means to resolve disputes, and punishment of those who had committed crimes or broken tribal codes of conduct.</description>
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        <title>Bounce Into Action: Firing</title>
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        <description>Bounce Into Action: Firing

Infantry Firing

All infantry firing, except Small Arms Air Defence (see below), uses 1d10 per stand firing. Officers (and other individually based figures) provide a positive modifier to a stand they are grouped with rather than an additional dice. If there are sufficient individually based figures in the same place to be the same size as a stand would be then they may fire collectively as if they were one stand.</description>
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        <dc:date>2007-06-21T17:30:54+00:00</dc:date>
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        <title>Bounce Into Action: Morale</title>
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The morale of the soldier is the greatest single 
factor in war. **(Field Marshal Sir Bernard Law Montgomery)**
Overview

Every unit has a morale number. This is determined in advance of the game and then used, with modifiers, to determine whether or not units will do what the player wants when the situation becomes difficult.</description>
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        <dc:date>2007-06-15T21:30:44+00:00</dc:date>
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        <title>Bounce Into Action: Orders</title>
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        <description>Bounce Into Action: Orders

Issue Orders

Every unit must have a set of orders to carry out. These should not usually change every game turn. They should also have a posture which may well change from turn to turn as they carry out the orders. 

Orders can be changed only by a senior officer. So a platoon commander needs to be given orders by their own Company Commander and they in turn must give orders to their section commanders that are in line with the orders that they have been given.</description>
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        <dc:date>2007-02-01T22:56:28+00:00</dc:date>
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        <title>Logs</title>
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        <description>Logs

There is a famous quote that: “Amateurs talk tactics, professionals talk logistics”. Well in this game the Sergeants are the professionals that deal with logistics. Most of the contents of this section are only carried out by those players acting as sergeants</description>
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        <dc:date>2007-03-29T11:59:06+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>The Three Estates</title>
        <link>http://www.full-moon.info/doku.php/rules/clwg/1689/convention/structure</link>
        <description>The Three Estates

The members were collectively referred to as the Three Estates (Middle Scots Thrie Estaitis), or &#039;community of the realm&#039; (tres communitates), composed of:

	*  the first estate of prelates (bishops and abbots)
	*  the second estate of lairds (dukes, earls, parliamentary peers and lay tenants-in-chief)
	*  the</description>
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