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        <dc:date>2007-06-21T16:28:46+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Bounce into Action</title>
        <link>http://www.full-moon.info/doku.php/rules/wargames/universe</link>
        <description>Bounce into Action

This is a provisional title for a series of games set in Jim Wallman&#039;s universe for medium to small actions involving infantry, vehicles, air and space assets. 

Bounce Into Action: Rules for Company Sized actions

design criteria

	*  quick battles (about two hours playing time to a decisive finish)</description>
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        <dc:date>2007-08-30T22:23:46+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Bounce Into Action: Rules for Company Sized actions</title>
        <link>http://www.full-moon.info/doku.php/rules/wargames/universe/bia</link>
        <description>Bounce Into Action: Rules for Company Sized actions

This is a provisional title for a series of games set in Jim Wallman’s universe for medium to small actions involving infantry, vehicles, air and space assets. 

Its lineage is partly from On The Bounce</description>
    </item>
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        <dc:date>2007-06-21T17:30:54+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Bounce Into Action: Morale</title>
        <link>http://www.full-moon.info/doku.php/rules/wargames/universe/morale</link>
        <description>Bounce Into Action: Morale
The morale of the soldier is the greatest single 
factor in war. **(Field Marshal Sir Bernard Law Montgomery)**
Overview

Every unit has a morale number. This is determined in advance of the game and then used, with modifiers, to determine whether or not units will do what the player wants when the situation becomes difficult.</description>
    </item>
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        <dc:date>2007-06-15T17:07:45+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Morale</title>
        <link>http://www.full-moon.info/doku.php/rules/wargames/ww2/morale</link>
        <description>Morale
The morale of the soldier is the greatest single 
factor in war. (Field marshal Sir Bernard Law Montgomery)
This is only tested when one of the conditions mentioned below is reached, once morale has been tested once for a particular condition then it should not be tested again for that group.</description>
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    <item rdf:about="http://www.full-moon.info/doku.php/rules/clwg/1689/design">
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        <dc:date>2007-03-26T17:09:05+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Orange or Lemon? - Design Notes</title>
        <link>http://www.full-moon.info/doku.php/rules/clwg/1689/design</link>
        <description>Orange or Lemon? - Design Notes

Player Roles

Players would be the leaders of the two main factions plus a couple of other key protagonists (notably the catholic Duke of Gordon who was constable of Edinburgh Castle).

There is a four player version with one umpire that doesn&#039;t worry about the rabble rousing in the streets overmuch. It focusses on the deals being made in the Convention and the efforts of</description>
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        <dc:date>2007-06-21T15:45:16+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Bounce Into Action: Infantry</title>
        <link>http://www.full-moon.info/doku.php/rules/wargames/universe/infantry</link>
        <description>Bounce Into Action: Infantry
Once the mass of the defending infantry become possessed of low morale,
the battle is as good as lost.
**Douglas Haig**
There is no substitute for boots on the ground when it comes to winning battles and taking ground from the enemy. For this you need infantry.</description>
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        <dc:date>2009-09-15T18:44:35+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Awa&#039; to the Hills</title>
        <link>http://www.full-moon.info/doku.php/rules/clwg/1689/battles</link>
        <description>Awa&#039; to the Hills

This game is about the Highland campaign of Viscount Dundee, King James VII&#039;s second in command of the Army of Scotland in 1689. Unhappy with the Scots Parliament&#039;s declaration that James VII had forfeited his Crown Viscount Dundee returned home to his heavily pregnant wife at Dudhope just north of Dundee. After a few weeks he had gathered about him some of his very loyal troop of Horse. They rode out to Dundee Law where he raised the royal standard of King James VII and decla…</description>
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        <dc:date>2007-04-01T20:49:39+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Orange or Lemon? - Game Mechanics</title>
        <link>http://www.full-moon.info/doku.php/rules/clwg/1689/rules</link>
        <description>Orange or Lemon? - Game Mechanics

Each complete game turn represents one day of the sitting of the Convention. Each of the phases represents a period of up to six hours. 

Turn Sequence

	*  Morning (i.e. before the Convention sits)
		*  Arriving/leaving Edinburgh</description>
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        <dc:date>2007-06-15T21:30:44+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Bounce Into Action: Orders</title>
        <link>http://www.full-moon.info/doku.php/rules/wargames/universe/orders</link>
        <description>Bounce Into Action: Orders

Issue Orders

Every unit must have a set of orders to carry out. These should not usually change every game turn. They should also have a posture which may well change from turn to turn as they carry out the orders. 

Orders can be changed only by a senior officer. So a platoon commander needs to be given orders by their own Company Commander and they in turn must give orders to their section commanders that are in line with the orders that they have been given.</description>
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        <dc:date>2014-11-21T11:16:06+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Orange or Lemon? - The Cast</title>
        <link>http://www.full-moon.info/doku.php/rules/clwg/1689/people/cast</link>
        <description>Orange or Lemon? - The Cast

The list shows the main characters involved in the goings on in Scotland in 1689. Numbers shown thus [1] indicate the priority for casting if there are insufficient players for all roles to be filled for that player group.</description>
    </item>
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        <dc:format>text/html</dc:format>
        <dc:date>2010-08-24T10:18:14+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Free Games Rules</title>
        <link>http://www.full-moon.info/doku.php/rules/clwg</link>
        <description>Free Games Rules

I do more than just wargames, there are a host of other types of games that I design and run, mainly at Chestnut Lodge Wargames Group (CLWG). 

About CLWG

Despite the &#039;wargames&#039; in the title the group runs and plays a host of different political and economic games as well. The group is very much activist focused, and has a far higher level of participation than most groups do. Partly this is down to the requirement on membership that each member must write at least one article…</description>
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        <dc:date>2007-06-15T17:04:13+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Wargames</title>
        <link>http://www.full-moon.info/doku.php/rules/wargames</link>
        <description>Wargames

The spirit of the wargame
&quot;Wargames are played, for the most part, without the supervision of an umpire. The 
 game relies on the integrity of the individual players to show consideration for
 other players and to abide by the rules. All players should conduct themselves in
 a disciplined manner, demonstrating courtesy and sportsmanship at all times,
 irrespective of how competitive they may be. This is the spirit of the wargame.&quot;</description>
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        <dc:format>text/html</dc:format>
        <dc:date>2011-12-31T23:22:42+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>The Other Side of the COIN</title>
        <link>http://www.full-moon.info/doku.php/rules/clwg/coin</link>
        <description>The Other Side of the COIN

Or what makes people become insurgents?

This is a game first played on Sunday 5th September 2010 at CLWG, and had a second outing on Saturday 1st October. It is due for a third run at CLWG on Sunday 1st January 2012.  If you want to come to the game please let me know by e-mail in advance if you are not already a CLWG member. Over the next couple of days I expect to post the rules and some of the general background briefing on this page (or at least as a link from he…</description>
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        <dc:format>text/html</dc:format>
        <dc:date>2011-02-04T21:03:12+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Who Whistled?</title>
        <link>http://www.full-moon.info/doku.php/rules/party/whistle</link>
        <description>Who Whistled?

The object of this game is for a blindfolded player to work out who is in possession of a hidden whistle. 

Props

	*  a small whistle on a piece of string with a safety pin attached
	*  a blindfold

Instructions

Players need to be divided into two groups, The guessers (2-3 people to be blindfolded in turn) and the whistlers (the remainder to stay in the room).</description>
    </item>
    <item rdf:about="http://www.full-moon.info/doku.php/rules/wargames/ww2">
        <dc:format>text/html</dc:format>
        <dc:date>2007-02-01T22:56:35+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>WW2 Company Actions</title>
        <link>http://www.full-moon.info/doku.php/rules/wargames/ww2</link>
        <description>WW2 Company Actions

This could do with a snappier title...

I also need to properly organise it, so far it is just an ideas dump of things I thought up over Christmas at my in-laws. 

Overview/Introduction

I would like to do a wargame that works with a team of players in the key appointments in a WW2 infantry company. This would cover both the traditional officer roles (platoon and company commanders) and also some of the NCO roles that often get subsumed (i.e. the Company Sergeant Major (CSM)…</description>
    </item>
    <item rdf:about="http://www.full-moon.info/doku.php/rules/clwg/1689/convention">
        <dc:format>text/html</dc:format>
        <dc:date>2007-04-10T12:00:44+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Orange or Lemon?</title>
        <link>http://www.full-moon.info/doku.php/rules/clwg/1689/convention</link>
        <description>Orange or Lemon?

This is a working title for a game about the Scottish Parliament&#039;s convention in the Spring of 1689.  The game has been play-tested once at the 2007 CLWG Games Weekend, refinements to the game mechanisms  have been included on the relevant pages. More detailed specific player briefings</description>
    </item>
    <item rdf:about="http://www.full-moon.info/doku.php/rules/wargames/universe/firing">
        <dc:format>text/html</dc:format>
        <dc:date>2007-06-21T16:02:25+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Bounce Into Action: Firing</title>
        <link>http://www.full-moon.info/doku.php/rules/wargames/universe/firing</link>
        <description>Bounce Into Action: Firing

Infantry Firing

All infantry firing, except Small Arms Air Defence (see below), uses 1d10 per stand firing. Officers (and other individually based figures) provide a positive modifier to a stand they are grouped with rather than an additional dice. If there are sufficient individually based figures in the same place to be the same size as a stand would be then they may fire collectively as if they were one stand.</description>
    </item>
    <item rdf:about="http://www.full-moon.info/doku.php/rules/wargames/ww2/logs">
        <dc:format>text/html</dc:format>
        <dc:date>2007-02-01T22:56:28+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Logs</title>
        <link>http://www.full-moon.info/doku.php/rules/wargames/ww2/logs</link>
        <description>Logs

There is a famous quote that: “Amateurs talk tactics, professionals talk logistics”. Well in this game the Sergeants are the professionals that deal with logistics. Most of the contents of this section are only carried out by those players acting as sergeants</description>
    </item>
    <item rdf:about="http://www.full-moon.info/doku.php/rules/clwg/1689/convention/lawful">
        <dc:format>text/html</dc:format>
        <dc:date>2007-03-19T21:35:19+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Act Declaring the Scottish Convention a Free and Lawful Meeting</title>
        <link>http://www.full-moon.info/doku.php/rules/clwg/1689/convention/lawful</link>
        <description>Act Declaring the Scottish Convention a Free and Lawful Meeting

March 16, 1689

A printed version of the text can be found on pages 1 and 2 of The acts &amp; orders of the meeting of the estates of the kingdom of Scotland held and begun at Edinburgh, the 14th day of March, 1689, Edinburgh: Printed by the heir of Andrew Anderson, 1690 (Wing / S1161).</description>
    </item>
    <item rdf:about="http://www.full-moon.info/doku.php/rules/clwg/1689/convention/william">
        <dc:format>text/html</dc:format>
        <dc:date>2007-03-19T21:20:41+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Letter from Prince William of Orange to the Scottish Convention</title>
        <link>http://www.full-moon.info/doku.php/rules/clwg/1689/convention/william</link>
        <description>Letter from Prince William of Orange to the Scottish Convention

March 16, 1689

----------

This letter was presented to the Scottish Convention, March 16, 1689, by the Earl of Leven.

----------

My Lords and Gentlemen,

We are very sensible of the kindness and concern that many of your nation have evidenced towards us and our undertaking for the preservation of religion and liberty which were in such eminent danger. Neither can we in the least doubt of your confidence in us, after having seen…</description>
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