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    <item rdf:about="http://www.full-moon.info/doku.php/rules/wargames/ww2/morale">
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        <dc:date>2007-06-15T17:07:45+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Morale</title>
        <link>http://www.full-moon.info/doku.php/rules/wargames/ww2/morale</link>
        <description>Morale
The morale of the soldier is the greatest single 
factor in war. (Field marshal Sir Bernard Law Montgomery)
This is only tested when one of the conditions mentioned below is reached, once morale has been tested once for a particular condition then it should not be tested again for that group.</description>
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        <dc:date>2007-02-01T22:56:28+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Logs</title>
        <link>http://www.full-moon.info/doku.php/rules/wargames/ww2/logs</link>
        <description>Logs

There is a famous quote that: “Amateurs talk tactics, professionals talk logistics”. Well in this game the Sergeants are the professionals that deal with logistics. Most of the contents of this section are only carried out by those players acting as sergeants</description>
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        <dc:date>2007-03-29T11:59:06+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>The Three Estates</title>
        <link>http://www.full-moon.info/doku.php/rules/clwg/1689/convention/structure</link>
        <description>The Three Estates

The members were collectively referred to as the Three Estates (Middle Scots Thrie Estaitis), or &#039;community of the realm&#039; (tres communitates), composed of:

	*  the first estate of prelates (bishops and abbots)
	*  the second estate of lairds (dukes, earls, parliamentary peers and lay tenants-in-chief)
	*  the</description>
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        <dc:date>2007-03-24T21:32:54+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Archibald Campbell, 10th Earl of Argyll</title>
        <link>http://www.full-moon.info/doku.php/rules/clwg/1689/people/argyll</link>
        <description>Archibald Campbell, 10th Earl of Argyll

Offices Held

	*  Chief of Clan Campbell

Reputation

	*  Known as a staunch Williamite
	*  seeking to recover his father&#039;s estates and restore the Earldom of Argyll which was attainted when his father supported an uprising against King James VII in 1685.</description>
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        <dc:date>2007-06-15T21:30:44+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Bounce Into Action: Orders</title>
        <link>http://www.full-moon.info/doku.php/rules/wargames/universe/orders</link>
        <description>Bounce Into Action: Orders

Issue Orders

Every unit must have a set of orders to carry out. These should not usually change every game turn. They should also have a posture which may well change from turn to turn as they carry out the orders. 

Orders can be changed only by a senior officer. So a platoon commander needs to be given orders by their own Company Commander and they in turn must give orders to their section commanders that are in line with the orders that they have been given.</description>
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        <dc:date>2007-03-19T21:29:58+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Letter of King James VII to the Scottish Convention</title>
        <link>http://www.full-moon.info/doku.php/rules/clwg/1689/convention/jamesvii</link>
        <description>Letter of King James VII to the Scottish Convention

March 1, 1689

King James VII wrote this letter while he was aboard the St Michael on the way to Ireland. It was alleged that Melfort intercepted the letter that Viscount Dundee and other Privy Council members had asked him to send and substituted this less than helpful version in its place.  It was delivered to the Scottish Convention on March 16, 1689, by a certain Mr Craine. Before opening the letter, the Convention voted an act declaring i…</description>
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        <dc:date>2010-08-24T10:18:14+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Free Games Rules</title>
        <link>http://www.full-moon.info/doku.php/rules/clwg</link>
        <description>Free Games Rules

I do more than just wargames, there are a host of other types of games that I design and run, mainly at Chestnut Lodge Wargames Group (CLWG). 

About CLWG

Despite the &#039;wargames&#039; in the title the group runs and plays a host of different political and economic games as well. The group is very much activist focused, and has a far higher level of participation than most groups do. Partly this is down to the requirement on membership that each member must write at least one article…</description>
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        <dc:date>2007-06-15T17:04:13+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Wargames</title>
        <link>http://www.full-moon.info/doku.php/rules/wargames</link>
        <description>Wargames

The spirit of the wargame
&quot;Wargames are played, for the most part, without the supervision of an umpire. The 
 game relies on the integrity of the individual players to show consideration for
 other players and to abide by the rules. All players should conduct themselves in
 a disciplined manner, demonstrating courtesy and sportsmanship at all times,
 irrespective of how competitive they may be. This is the spirit of the wargame.&quot;</description>
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        <dc:date>2007-06-21T16:28:46+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Bounce into Action</title>
        <link>http://www.full-moon.info/doku.php/rules/wargames/universe</link>
        <description>Bounce into Action

This is a provisional title for a series of games set in Jim Wallman&#039;s universe for medium to small actions involving infantry, vehicles, air and space assets. 

Bounce Into Action: Rules for Company Sized actions

design criteria

	*  quick battles (about two hours playing time to a decisive finish)</description>
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        <dc:date>2009-09-15T18:44:35+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Awa&#039; to the Hills</title>
        <link>http://www.full-moon.info/doku.php/rules/clwg/1689/battles</link>
        <description>Awa&#039; to the Hills

This game is about the Highland campaign of Viscount Dundee, King James VII&#039;s second in command of the Army of Scotland in 1689. Unhappy with the Scots Parliament&#039;s declaration that James VII had forfeited his Crown Viscount Dundee returned home to his heavily pregnant wife at Dudhope just north of Dundee. After a few weeks he had gathered about him some of his very loyal troop of Horse. They rode out to Dundee Law where he raised the royal standard of King James VII and decla…</description>
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        <dc:date>2007-04-10T12:00:44+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Orange or Lemon?</title>
        <link>http://www.full-moon.info/doku.php/rules/clwg/1689/convention</link>
        <description>Orange or Lemon?

This is a working title for a game about the Scottish Parliament&#039;s convention in the Spring of 1689.  The game has been play-tested once at the 2007 CLWG Games Weekend, refinements to the game mechanisms  have been included on the relevant pages. More detailed specific player briefings</description>
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        <dc:date>2007-04-01T20:49:39+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Orange or Lemon? - Game Mechanics</title>
        <link>http://www.full-moon.info/doku.php/rules/clwg/1689/rules</link>
        <description>Orange or Lemon? - Game Mechanics

Each complete game turn represents one day of the sitting of the Convention. Each of the phases represents a period of up to six hours. 

Turn Sequence

	*  Morning (i.e. before the Convention sits)
		*  Arriving/leaving Edinburgh</description>
    </item>
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        <dc:date>2007-08-30T22:23:46+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Bounce Into Action: Rules for Company Sized actions</title>
        <link>http://www.full-moon.info/doku.php/rules/wargames/universe/bia</link>
        <description>Bounce Into Action: Rules for Company Sized actions

This is a provisional title for a series of games set in Jim Wallman’s universe for medium to small actions involving infantry, vehicles, air and space assets. 

Its lineage is partly from On The Bounce</description>
    </item>
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        <dc:date>2007-06-21T16:02:25+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Bounce Into Action: Firing</title>
        <link>http://www.full-moon.info/doku.php/rules/wargames/universe/firing</link>
        <description>Bounce Into Action: Firing

Infantry Firing

All infantry firing, except Small Arms Air Defence (see below), uses 1d10 per stand firing. Officers (and other individually based figures) provide a positive modifier to a stand they are grouped with rather than an additional dice. If there are sufficient individually based figures in the same place to be the same size as a stand would be then they may fire collectively as if they were one stand.</description>
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        <dc:date>2007-06-21T15:45:16+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Bounce Into Action: Infantry</title>
        <link>http://www.full-moon.info/doku.php/rules/wargames/universe/infantry</link>
        <description>Bounce Into Action: Infantry
Once the mass of the defending infantry become possessed of low morale,
the battle is as good as lost.
**Douglas Haig**
There is no substitute for boots on the ground when it comes to winning battles and taking ground from the enemy. For this you need infantry.</description>
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