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        <dc:date>2007-02-01T22:56:35+00:00</dc:date>
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        <title>WW2 Company Actions</title>
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        <description>WW2 Company Actions

This could do with a snappier title...

I also need to properly organise it, so far it is just an ideas dump of things I thought up over Christmas at my in-laws. 

Overview/Introduction

I would like to do a wargame that works with a team of players in the key appointments in a WW2 infantry company. This would cover both the traditional officer roles (platoon and company commanders) and also some of the NCO roles that often get subsumed (i.e. the Company Sergeant Major (CSM)…</description>
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        <dc:date>2007-06-21T17:30:54+00:00</dc:date>
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        <title>Bounce Into Action: Morale</title>
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        <description>Bounce Into Action: Morale
The morale of the soldier is the greatest single 
factor in war. **(Field Marshal Sir Bernard Law Montgomery)**
Overview

Every unit has a morale number. This is determined in advance of the game and then used, with modifiers, to determine whether or not units will do what the player wants when the situation becomes difficult.</description>
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        <dc:date>2007-06-15T21:30:44+00:00</dc:date>
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        <title>Bounce Into Action: Orders</title>
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        <description>Bounce Into Action: Orders

Issue Orders

Every unit must have a set of orders to carry out. These should not usually change every game turn. They should also have a posture which may well change from turn to turn as they carry out the orders. 

Orders can be changed only by a senior officer. So a platoon commander needs to be given orders by their own Company Commander and they in turn must give orders to their section commanders that are in line with the orders that they have been given.</description>
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