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        <title>Act Declaring the Scottish Convention a Free and Lawful Meeting</title>
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        <description>Act Declaring the Scottish Convention a Free and Lawful Meeting

March 16, 1689

A printed version of the text can be found on pages 1 and 2 of The acts &amp; orders of the meeting of the estates of the kingdom of Scotland held and begun at Edinburgh, the 14th day of March, 1689, Edinburgh: Printed by the heir of Andrew Anderson, 1690 (Wing / S1161).</description>
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        <title>The Other Side of the COIN</title>
        <link>http://www.full-moon.info/doku.php/rules/clwg/coin</link>
        <description>The Other Side of the COIN

Or what makes people become insurgents?

This is a game first played on Sunday 5th September 2010 at CLWG, and had a second outing on Saturday 1st October. It is due for a third run at CLWG on Sunday 1st January 2012.  If you want to come to the game please let me know by e-mail in advance if you are not already a CLWG member. Over the next couple of days I expect to post the rules and some of the general background briefing on this page (or at least as a link from he…</description>
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        <dc:date>2010-08-24T10:18:14+00:00</dc:date>
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        <title>Free Games Rules</title>
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I do more than just wargames, there are a host of other types of games that I design and run, mainly at Chestnut Lodge Wargames Group (CLWG). 

About CLWG

Despite the &#039;wargames&#039; in the title the group runs and plays a host of different political and economic games as well. The group is very much activist focused, and has a far higher level of participation than most groups do. Partly this is down to the requirement on membership that each member must write at least one article…</description>
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        <title>Bounce into Action</title>
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        <description>Bounce into Action

This is a provisional title for a series of games set in Jim Wallman&#039;s universe for medium to small actions involving infantry, vehicles, air and space assets. 

Bounce Into Action: Rules for Company Sized actions

design criteria

	*  quick battles (about two hours playing time to a decisive finish)</description>
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        <title>The Pashtun Tribe</title>
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        <description>The Pashtun Tribe

Tribes have existed for millennia in the area that is present-day Afghanistan. They emerged over centuries in various sections of the country, taking form along extended kinship lines. Led by councils of elders, tribes provided their members with protection, financial support, a means to resolve disputes, and punishment of those who had committed crimes or broken tribal codes of conduct.</description>
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        <title>Bounce Into Action: Infantry</title>
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        <description>Bounce Into Action: Infantry
Once the mass of the defending infantry become possessed of low morale,
the battle is as good as lost.
**Douglas Haig**
There is no substitute for boots on the ground when it comes to winning battles and taking ground from the enemy. For this you need infantry.</description>
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        <title>Bounce Into Action: Orders</title>
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        <description>Bounce Into Action: Orders

Issue Orders

Every unit must have a set of orders to carry out. These should not usually change every game turn. They should also have a posture which may well change from turn to turn as they carry out the orders. 

Orders can be changed only by a senior officer. So a platoon commander needs to be given orders by their own Company Commander and they in turn must give orders to their section commanders that are in line with the orders that they have been given.</description>
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        <dc:date>2007-03-29T11:59:06+00:00</dc:date>
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        <title>The Three Estates</title>
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The members were collectively referred to as the Three Estates (Middle Scots Thrie Estaitis), or &#039;community of the realm&#039; (tres communitates), composed of:

	*  the first estate of prelates (bishops and abbots)
	*  the second estate of lairds (dukes, earls, parliamentary peers and lay tenants-in-chief)
	*  the</description>
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        <dc:date>2007-03-24T21:24:07+00:00</dc:date>
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        <title>John Graham of Claverhouse, 1st Viscount Dundee</title>
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        <description>John Graham of Claverhouse, 1st Viscount Dundee

Offices Held

	*  Commander in Chief of the Army 
	*  Privy Councillor
	*  Constable of Dundee
	*  Provost of Dundee (i.e. mayor)

Reputation

	*  Dundee is fiercely loyal to King James VII. 
	*  Known as &#039;Bluidy Claverhouse&#039; to many from his campaigning against the Covenanters in the South West during the 1670s and early 1680s. He is much hated by those who are Covenanters.</description>
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