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       <dc:date>2026-04-09T00:41:04+00:00</dc:date>
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        <dc:date>2007-06-15T21:30:44+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Bounce Into Action: Orders</title>
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        <description>Bounce Into Action: Orders

Issue Orders

Every unit must have a set of orders to carry out. These should not usually change every game turn. They should also have a posture which may well change from turn to turn as they carry out the orders. 

Orders can be changed only by a senior officer. So a platoon commander needs to be given orders by their own Company Commander and they in turn must give orders to their section commanders that are in line with the orders that they have been given.</description>
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        <dc:date>2007-06-21T16:28:46+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Bounce into Action</title>
        <link>http://www.full-moon.info/doku.php/rules/wargames/universe</link>
        <description>Bounce into Action

This is a provisional title for a series of games set in Jim Wallman&#039;s universe for medium to small actions involving infantry, vehicles, air and space assets. 

Bounce Into Action: Rules for Company Sized actions

design criteria

	*  quick battles (about two hours playing time to a decisive finish)</description>
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        <title>Bounce Into Action: Firing</title>
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        <description>Bounce Into Action: Firing

Infantry Firing

All infantry firing, except Small Arms Air Defence (see below), uses 1d10 per stand firing. Officers (and other individually based figures) provide a positive modifier to a stand they are grouped with rather than an additional dice. If there are sufficient individually based figures in the same place to be the same size as a stand would be then they may fire collectively as if they were one stand.</description>
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        <dc:date>2007-04-01T07:01:49+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Duke of Hamilton</title>
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        <description>Duke of Hamilton

Offices Held

	*  Privy Councillor
	*  3rd Duke of Hamilton (for life)
	*  William&#039;s Commissioner in Scotland

Reputation

	*  One of the large magnates of Scotland

Religion

	*  Catholic upbringing
	*  practising Protestant</description>
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        <dc:date>2009-09-15T18:44:35+00:00</dc:date>
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        <title>Awa&#039; to the Hills</title>
        <link>http://www.full-moon.info/doku.php/rules/clwg/1689/battles</link>
        <description>Awa&#039; to the Hills

This game is about the Highland campaign of Viscount Dundee, King James VII&#039;s second in command of the Army of Scotland in 1689. Unhappy with the Scots Parliament&#039;s declaration that James VII had forfeited his Crown Viscount Dundee returned home to his heavily pregnant wife at Dudhope just north of Dundee. After a few weeks he had gathered about him some of his very loyal troop of Horse. They rode out to Dundee Law where he raised the royal standard of King James VII and decla…</description>
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        <dc:date>2007-06-21T15:45:16+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Bounce Into Action: Infantry</title>
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        <description>Bounce Into Action: Infantry
Once the mass of the defending infantry become possessed of low morale,
the battle is as good as lost.
**Douglas Haig**
There is no substitute for boots on the ground when it comes to winning battles and taking ground from the enemy. For this you need infantry.</description>
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        <dc:date>2007-06-21T17:30:54+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Bounce Into Action: Morale</title>
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        <description>Bounce Into Action: Morale
The morale of the soldier is the greatest single 
factor in war. **(Field Marshal Sir Bernard Law Montgomery)**
Overview

Every unit has a morale number. This is determined in advance of the game and then used, with modifiers, to determine whether or not units will do what the player wants when the situation becomes difficult.</description>
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        <dc:date>2007-06-15T17:04:13+00:00</dc:date>
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        <title>Wargames</title>
        <link>http://www.full-moon.info/doku.php/rules/wargames</link>
        <description>Wargames

The spirit of the wargame
&quot;Wargames are played, for the most part, without the supervision of an umpire. The 
 game relies on the integrity of the individual players to show consideration for
 other players and to abide by the rules. All players should conduct themselves in
 a disciplined manner, demonstrating courtesy and sportsmanship at all times,
 irrespective of how competitive they may be. This is the spirit of the wargame.&quot;</description>
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        <dc:date>2010-09-05T22:40:27+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>The Pashtun Tribe</title>
        <link>http://www.full-moon.info/doku.php/rules/clwg/coin/pashtun</link>
        <description>The Pashtun Tribe

Tribes have existed for millennia in the area that is present-day Afghanistan. They emerged over centuries in various sections of the country, taking form along extended kinship lines. Led by councils of elders, tribes provided their members with protection, financial support, a means to resolve disputes, and punishment of those who had committed crimes or broken tribal codes of conduct.</description>
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        <dc:date>2007-02-01T22:56:28+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Logs</title>
        <link>http://www.full-moon.info/doku.php/rules/wargames/ww2/logs</link>
        <description>Logs

There is a famous quote that: “Amateurs talk tactics, professionals talk logistics”. Well in this game the Sergeants are the professionals that deal with logistics. Most of the contents of this section are only carried out by those players acting as sergeants</description>
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        <dc:date>2007-06-15T17:07:45+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Morale</title>
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        <description>Morale
The morale of the soldier is the greatest single 
factor in war. (Field marshal Sir Bernard Law Montgomery)
This is only tested when one of the conditions mentioned below is reached, once morale has been tested once for a particular condition then it should not be tested again for that group.</description>
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        <dc:date>2007-03-19T21:35:19+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Act Declaring the Scottish Convention a Free and Lawful Meeting</title>
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        <description>Act Declaring the Scottish Convention a Free and Lawful Meeting

March 16, 1689

A printed version of the text can be found on pages 1 and 2 of The acts &amp; orders of the meeting of the estates of the kingdom of Scotland held and begun at Edinburgh, the 14th day of March, 1689, Edinburgh: Printed by the heir of Andrew Anderson, 1690 (Wing / S1161).</description>
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