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        <dc:date>2007-08-30T22:23:46+00:00</dc:date>
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        <title>Bounce Into Action: Rules for Company Sized actions</title>
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        <description>Bounce Into Action: Rules for Company Sized actions

This is a provisional title for a series of games set in Jim Wallman’s universe for medium to small actions involving infantry, vehicles, air and space assets. 

Its lineage is partly from On The Bounce</description>
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        <dc:date>2007-06-21T17:30:54+00:00</dc:date>
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        <title>Bounce Into Action: Morale</title>
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        <description>Bounce Into Action: Morale
The morale of the soldier is the greatest single 
factor in war. **(Field Marshal Sir Bernard Law Montgomery)**
Overview

Every unit has a morale number. This is determined in advance of the game and then used, with modifiers, to determine whether or not units will do what the player wants when the situation becomes difficult.</description>
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        <dc:date>2007-06-21T15:45:16+00:00</dc:date>
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        <title>Bounce Into Action: Infantry</title>
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        <description>Bounce Into Action: Infantry
Once the mass of the defending infantry become possessed of low morale,
the battle is as good as lost.
**Douglas Haig**
There is no substitute for boots on the ground when it comes to winning battles and taking ground from the enemy. For this you need infantry.</description>
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        <title>Bounce Into Action: Orders</title>
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        <description>Bounce Into Action: Orders

Issue Orders

Every unit must have a set of orders to carry out. These should not usually change every game turn. They should also have a posture which may well change from turn to turn as they carry out the orders. 

Orders can be changed only by a senior officer. So a platoon commander needs to be given orders by their own Company Commander and they in turn must give orders to their section commanders that are in line with the orders that they have been given.</description>
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        <title>Bounce Into Action: Firing</title>
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        <description>Bounce Into Action: Firing

Infantry Firing

All infantry firing, except Small Arms Air Defence (see below), uses 1d10 per stand firing. Officers (and other individually based figures) provide a positive modifier to a stand they are grouped with rather than an additional dice. If there are sufficient individually based figures in the same place to be the same size as a stand would be then they may fire collectively as if they were one stand.</description>
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