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rules:wargames:universe:bia [17 Jun 2007 11:01] jamesrules:wargames:universe:bia [30 Aug 2007 22:23] (current) – changed to link to the PDF versions james
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-====== Bounce Into Action: Core Rules ======+====== Bounce Into Action: Rules for Company Sized actions ======
    
-===== Sequence of Play ===== +This is a provisional title for a series of games set in Jim Wallman’s universe for medium to small actions involving infantry, vehicles, air and space assets. 
-  - [[orders|Orders]] +
-    - write orders for all units (including setting posture) +
-    - declare Air Defence targets +
-    - declare Air to Surface targets +
-  - [[Morale|Morale]] +
-    - Militia morale +
-    - Aircraft morale +
-    - GF Infantry morale +
-    - GF Vehicle morale +
-    - Hovertank morale +
-    - Force morale +
-  - [[firing|Suppressive Fire]] +
-    - stationary defenders +
-    - Air Defence Systems +
-  - [[Movement|Movement]] +
-    - aircraft +
-    - ground forces +
-  - [[Firing|Firing]] +
-    - Air to Surface +
-    - Small Arms Air Defence (SLA3 and smaller) +
-    - infantry firing +
-    - vehicle firing +
-    - indirect fire +
-  - [[orbital|Orbital Activity]] +
-    - move shuttles and pacifiers +
-    - launch/recover shuttles/pacifiers +
-    - orbital combat +
-  - [[special|Special Actions]] +
-    - rally troops +
-    - treat casualties +
-    - reorganise commands+
  
 +Its lineage is partly from //On The Bounce// but it probably owes more to a combination of //Plan A// and //Starship Soldier// all of which were written by Jim Wallman. 
  
-===== Troop Types & Weapons ===== +===== Credits ===== 
-The types of troopsvehicles and weapons used will be simplified into small number of categories to make life easierThere are four broad categories of unit+Most of the design work has been by James Kempwith significant input from Jim Wallman on how the Universe works and also on streamlining it bitInitial play testing by the Full Moon crew of Richard Hands, Peter Howland, James Kemp, Tom Mouat, Mukul Patel, John Rutherford & Jim Wallman
  
-^ [[Infantry]] | Armoured Infantry (HMA), Regular Infantry (LTA), Planetary Guard (LTA), Militia | +All errors to be blamed on James Kemp. 
-^ [[Vehicles]] | Hovertanks, Tanks, Hoverbus, APC, Hovercar, armoured car, truck, car |  +
-^ [[Aircraft]]  | Pacifiers, AIR, Jets, Flyers, shuttles | +
-^ [[Artillery]] | mortars, orbital weapons, rockets, guns, static Air Defence | +
  
 +===== Design Criteria =====
 +  * quick battles (about two hours playing time to a decisive finish)
 +  * it should cope with orbital and air activity in support of the ground action
 +  * it should cope with things too big for ‘Starship Soldier’ and too small for ‘Plan A’ in a way broadly consistent with both rulesets 
 +  * logistics and morale should have an appropriate impact 
 +  * it needs to support a campaign approach as typified in the Full Moon IFU campaign
 +  * capable of playing with multiple players on each side (min two each)
  
 +===== Level of Resolution =====
 +This should be two-down from the main action level. The size of action that we are most likely to play with these rules might have an infantry company of up to 100 supported by up to eight tanks. On the air front there are only likely to be two or three combat capable craft on each side with perhaps one side having some shuttles to conduct a landing from orbit. 
 +
 +===== Get the Rules =====
 +  * The {{rules:wargames:universe:070830-bia-playsheet-vb3a-jmk.pdf|playsheet}} as a PDF - all you really need to play
 +  * The {{rules:wargames:universe:070830-biacorerules-vb3-jmk.pdf|full rules}} (all 15 pages so far) also as a PDF
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